Checking in on the Modern Meta After Pro Tour Modern Horizons 3

As we’ve seen with MH2, LTR, and MH3, the Modern meta is quasi-rotating and can change quickly. With Phlage being so meta-dependent, so too will its long-run price be. That’s the big financial risk with this not-so-gentle giant for the time being. If you want to play Jeskai Control, then Phlage is probably worth picking up sooner than later, but as a long-run spec, I don’t see Phlage being particularly worthwhile.

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Druid has always been a good class, largely due to the power level of this card. Innervate has gone from being arguably the best card in the game to a much more middling power level. The obvious comparison is now with Counterfeit Coin, which doesn’t usually see play outside of Miracle decks. However, since it doesn’t possess the Combo mechanic, Druid gets a lot less out of Innervate than Rogue does out of Coin. Since Coin has only ever seen play in certain kinds of Rogue decks, it seems unlikely that non-Miracle versions of Druid would want to include Innervate anymore. It’s hard to halve the power level of a card and expect it to still be viable.

How Meta Changes Affect Your Deck Performance

Some of the lists use one creature from Thunder Junction, but most are still rocking out as they were before the set came out, and still experiencing good win rates. A lot of people – myself included – thought that pest control would be a big blow to this deck. Something that is worth noting, however, is that before the new set, Boros Convoke was almost twice as popular, taking up close to 16% of the meta share. Some of the new spells and prevalence of control and board wipes could be something that discourages players from running convoke.

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Just for some time to see if the problem lied in those or not. Which in itself is not a bad thing, and having a rebound possibility is very good. But in addition to that it is so easy to dump your wincons intentionally into your graveyard and go from there, offering – as the 4 cards before – too linear path for victory. Mystic Remora – in most cases I have witnessed, even if you sac it during your next turn, draws you reliably 5+ cards per round, which is a lot for single blue. Demonic Consultation – offers too reliable engine for winning with plethora of cards, and is almost undependent of what other cards you have in your deck.

How would the meta change?

It was simply too effective at counteracting a major historical weakness of the Druid class to wide, aggressive boards (as a recent analysis by HSreplay showed), which was a key in spiking Jade’s popularity. By making the card weaker, Jade Druid should hopefully develop some more bad matchups, which will discourage it from being played as often. Less Jade Druid allows other decks to arise that can counter those weakness more effectively. This helps reintroduce some the rock-paper-scissors elements to matches that keeps the meta balanced and dynamic. Speaking of the best cards in the game, War Axe has long been a class- and game-defining card.

Whether Underworld Breach gets banned or not, these cards are worth keeping an eye on in Modern. With Jade Druid nerfed, Razakus Priest—a powerful control deck built around Raza the Chained, Kazakus, and Shadowreaper Anduin—has a good chance to reign supreme. This change might make the Warrior class bad, at least for now, but it’s hard to tell. It is easier to ban as a community than convince wizards to print answers.

First and foremost, it is a major blow to Pirate Warrior’s strength. The three-slot is already fairly clogged and the two-slot largely empty. Bloodsail Raider becomes a lot worse in general (and on the coin specifically), as does every upgrade effect Warriors run. It’s going to be much trickier to hold onto an early board for a Bloodsail Cultist buff, for example. Control Warrior lists are somewhat less affected, but the ability to stop early pressure being hampered and their clogged three-slot still matter a lot to them. And I personally would prefer a meta that is shifting than one that is not.

As I am not playing not blue nor black atm, then I might be biased. Nor would I say that some specific card is overly oppressive in the format. There is nothing stopping cedh to have a different or additional banlist than casual or non-cedh commander. I hardly doubt it would kill the format, as the banlist would only affect cedh, and in it self being only temporary. A community for passionate EDH players to discuss the competitive meta of the format. At the highest levels, adapting to these changes edh deck isn’t optional.

And I would prefer the shifting to come from temporary bannings of strong cards than ever growing powercreep of new additions. There is alot stopping cedh to have a different or additional banlist than casual or non-cedh commander. CEDH in itself doesn’t need access to the most “overpowered” cards to exist; but exists due to the possibility of building “overpowered” decks with access to cetain pool of cards. Having a changing pool does not ruin the format, just refreshes it. Green and white decks were struggling before bowmasters, purely from a lack of powerful meta wincons, but bowmasters wiped any chance they had of remaining competitive.

More often than not, Wish will grab you a Grapeshot and snag you a win consistently on turn three, and a non-trivial amount of times on turn two. By joining our community, you can immerse yourself in MTG Arena gameplay. Watch matches, engage with content, comment, share thoughts, and rate videos for an interactive experience.

A meta without thoracle or consultation may incentivize other quick combo wins. With new sets, card rulings, and printings, staying informed about the latest cards is essential. An expansive card database like that found on KrakenTheMeta can be invaluable.

A prime example of this natural ebb and flow in deck popularity is demonstrated by the “Izzet Dragons” deck. Green-based strategies are also experiencing a surge in successes. “Selesnya Enchantments” are considerably prevalent, largely due to the amalgamation of effective creatures and enchantments like Hallowed Haunting. This enchantment brings a unique dynamic to the board, boasting consistent pressure and tactical advantages, which have resulted in substantial performance in various tournaments. Also making notable strides is the “Mono-White Aggro” deck, consistently a fan favorite due to its reliably fast early-game threats complemented by cost-efficient removal spells. This deck rockets off the starting line and hampers opponents’ ability to stabilize, largely due to its myriad of low-cost, high-impact creatures.